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Error: Cannot Initialize property Unity_Ads_ServiceEnabled. Properties s...
Error: Cannot Initialize property Unity_Ads_ServiceEnabled. Properties serialization is locked-down. Reproduces from time to time:To... Read more
[iOS][Handheld.PlayFullScreenMovie] Movie resets when minimizing and max...
Reproduction steps:1. Download the attached '840951.zip' project.2. Build and play the "1" scene for iOS.3. Wait for movie to start.... Read more
GetHostEntry throws SocketException when machine isn't connected to the ...
Steps to reproduce: 1. Open attached project2. Open scene "default"3. Disconnect machine for the internet4. Run scene and notice soc... Read more
Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce:1. Open the scene2. Change "Size" field in orthographic camera3. Notice how canvas size does not change in Scene view (... Read more
[5.6] Crashes often after baking reflection probes (or other RenderToCub...
Current 5.6/trunk code often has a crash after reflection probes are baked. 1. open attached project with 5.6 (nothing special, just... Read more
Game Objects rotates only on global y-axis while x-axis and z-axis rotat...
Steps to reproduce:1. Open attached project2. Open scene "main"3. Select gameObject "Cube" or create any other object4. Rotate objec... Read more
Create Scene Set throws an error
Create Scene Set throws an error To repro:1. Create project.2. Press Project -> Create -> Scene Set. Actual result: Error in l... Read more
Layout Groups scales its items wrongly if they have custom sprites. UI e...
Reproduction Steps:1. Open attached project2. Notice that there are four panels with Layout Group Components on them3. Notice that B... Read more
SceneManager.UnloadSceneAsync does not unload EventManager and AudioList...
Reproduction steps:1. Open the "bug.zip" project2. Open the "SceneA" scene3. Play the scene4. Press the "Change scene" button-Notice... Read more
Input.GetKeyDown doesn't detect KeyCode.Print and KeyCode.SysReq on Wind...
Input.GetKeyDown doesn't detect KeyCode.Print or KeyCode.SysReq.This code will not work as intended: if (Input.GetKeyDown(KeyCode.Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject