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Blurry screenshot in "Optimisations" section when following tutorial of ...
How to reproduce:1. Create a new project using the Test Track Template2. In the Tutorial window select the "Optimisation" section3. ... Read more
"(GetStatus) Cannot get non-existing progress id 5." error is thrown whe...
To reproduce: Open Unity Hub and create project with the "3D Sample Scene (HDRP)" Template; When the project is opened switch to the... Read more
An empty rectangle is displayed over the main Unity Editor Layout when o...
Reproduction steps:1. Open the user’s attached project2. Observe the empty rectangle in the bottom left corner Expected result: No e... Read more
[Linux][Windows][MacOS][Quest] Shader Prefiltering/Stripping does not ta...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click “Assets/Pipeline/R... Read more
EndLayoutGroup BeginLayoutGroup must be called first error appears when ...
Steps to reproduce:1. Download and open the attached project2. Select the "LayeredLit" material in the Project window3. In the Inspe... Read more
Editor freezes when building a project
Reproduction steps:1. Open the user’s attached project2. Go to File > Build Settings > Build3. Go to Player Settings > Publ... Read more
[M1] Rendering artifacts when transparent shader writes to depth buffer ...
Reproduction steps:1. Open the user’s attached project2. Inspect the Scene view3. In the Hierarchy select the “Main Camera” Game Obj... Read more
URP Particle Lit is missing #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
How to reproduce:1. Open the attached project "ParticleLitProbeOcclusion_Bug.zip"2. Enter Play Mode Expected results: The two smoke ... Read more
Game Objects get stuck in an infinite loop when passing NavMesh surface ...
Reproduction steps:1. Open the user’s attached project2. Enter the Play mode3. Press the "LET’S FIGHT!" button4. Click on “BASIC” bu... Read more
"AttributeOverrides" is being ignored in the UXML file of UI Builder
How to reproduce:1. Open the user’s attached project2. In the Project window open the “Window.uxml” file3. Observe the view Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing