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Using Graphics.Blit on temporary RenderTexture results in different outp...
Reproduction steps:1. Open the project in "read-pixels-bug.zip"2. Open SampleScene and enter Play Mode3. Inspect how the 2 first tex... Read more
HDRP 'MatCap Intensity preference' value not saved after reopening project
How to reproduce:1. Open the user's attached project2. Select 'Edit' > 'Preferences...'3. In the Preferences window select the 'H... Read more
[NetCode] InvalidOperationException is thrown in build when scripting ba...
Reproduction steps:1. Open attached project "Case_1279664"2. Click File -> Build Settings... and check "Development Build"3. Buil... Read more
[UI Builder] Text is wrapped when zooming in UI Builder Viewport and UI ...
How to reproduce:1. Open attached "UIElements_font_issue.zip" project and TestScene scene2. Set UI Scaling to 100%3. Double-click on... Read more
AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on search...
AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on searching from InitializeOnLoad We have custom code in package (co... Read more
[MockHMD] Multi Pass Render Mode results in "Assertion failed on express...
Reproduction steps:1. Open user's attached project "RenderTextureWMR.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Consol... Read more
[GPU PLM] Fallback to CPU PLM with 'CL_UNKNOWN' error after force stoppi...
Steps to repro:1. Pull the Sponza URP project from here: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP and sync to revision ... Read more
Shader error in 'Hidden/Universal Render Pipeline/XR/XROcclusionMesh' on...
To reproduce:1. Open URP Template;2. Change platform to Android;3. Add OpenGLES2 api and change Color Space to Gamma;4. Press Build ... Read more
No way to check if a SerializedObject is null when it is initialized wit...
How to reproduce:1. Open the attached project("nullRecreation.zip")2. Select Window > recr3. Press "Press Me" in the recr window ... Read more
GetSiblingIndex() inside onDestroy() returns number of sibling GameObejc...
How to reproduce:1. Open the attached "Sibling" project2. Open the "SampelScene" Scene3. In the Hierarchy select the "0" GameObject ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs