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Fatal Error: "pointer to object of manager 'MonoManager' is NULL" while ...
Steps to Reproduce: 1. Open attached project "case_888605-wRazieWu" Expected result: project opens without crash Actual result:. Fa... Read more
GetComponentsInChildren always gets components from inactive objects
Steps to reproduce: 1. Open the attached project(GetComponentsInChildren.zip) 2. Open the Main scene 3. Play the scene 4. Observe th... Read more
Trail is choppy when TrailRenderer is set to local space
Reproduction steps: 1. Open the attached project 2. Make both Scene and Game views visible 3. Enter play mode 4. Navigate through t... Read more
Unity crashes in GameObject::IsActive when PrefabUtility.ReplacePrefab i...
Steps to reproduce: 1. Download project from the link below and open it 2. Open "MainMenu" scene 3. Open hierarchy window and select... Read more
[Android] 'Build and Run' attempts to push a build to device even if err...
Reproduction steps: 1) Download and open user's attached project 2) Try to 'build and run' "EmptyScene" scene on any Android device ... Read more
Time.realtimeSinceStartup does not advance when app is running in backgr...
Steps to reproduce: 1. Open attached project ("892103 repro project.zip") 2. Build to iOS 3. Deploy to phone 4. Disconnect phone fro... Read more
Animation Event does not play if function is overloaded
Steps to reproduce: 1. Open attached project 2. Open the test scene 3. Press play 4. Notice the error: Failed to call AnimationEvent... Read more
HDR materials are not being applied to the GameObjects when entering Pla...
To reproduce: 1. Open attached project; 2. Run scene "m"; 3. Enter play mode ( notice that bars are not glowing); Reproduced in: 5.... Read more
"Unaccounted time between" spikes in CPU usage when selecting objects in...
Lots of "Unaccounted time between" processor load when the project is simply running in play mode. Steps to reproduce: 1. Open pro... Read more
[iOS 10.2] [ReplayKit] Recorded sound is sped up and distorted
Reproduction steps: 1. Open and build the attached project into iOS device. 2. Click "Mic"(Make sure to run some background sound/mu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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