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0
votes
Won't Fix

Fatal Error: "pointer to object of manager 'MonoManager' is NULL" while ...

Asset and Scene Management

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Mar 08, 2017

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Version/s: 5.5.1f1

Steps to Reproduce: 1. Open attached project "case_888605-wRazieWu" Expected result: project opens without crash Actual result:. Fa... Read more

0
votes
By Design

GetComponentsInChildren always gets components from inactive objects

Scripting

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Mar 08, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open the attached project(GetComponentsInChildren.zip) 2. Open the Main scene 3. Play the scene 4. Observe th... Read more

0
votes
Fixed

Trail is choppy when TrailRenderer is set to local space

Shuriken

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Mar 17, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open the attached project 2. Make both Scene and Game views visible 3. Enter play mode 4. Navigate through t... Read more

1
votes
By Design

Unity crashes in GameObject::IsActive when PrefabUtility.ReplacePrefab i...

Scene Management

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Mar 22, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1. Download project from the link below and open it 2. Open "MainMenu" scene 3. Open hierarchy window and select... Read more

0
votes
Fixed

[Android] 'Build and Run' attempts to push a build to device even if err...

Android

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Mar 22, 2017

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Version/s: 5.5.2p3

Reproduction steps: 1) Download and open user's attached project 2) Try to 'build and run' "EmptyScene" scene on any Android device ... Read more

1
votes
Fixed

Time.realtimeSinceStartup does not advance when app is running in backgr...

Scripting

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Mar 17, 2017

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Version/s: 5.5.1p4

Steps to reproduce: 1. Open attached project ("892103 repro project.zip") 2. Build to iOS 3. Deploy to phone 4. Disconnect phone fro... Read more

0
votes
Won't Fix

Animation Event does not play if function is overloaded

Scripting

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Mar 24, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1. Open attached project 2. Open the test scene 3. Press play 4. Notice the error: Failed to call AnimationEvent... Read more

0
votes
By Design

HDR materials are not being applied to the GameObjects when entering Pla...

Camera

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Mar 27, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached project; 2. Run scene "m"; 3. Enter play mode ( notice that bars are not glowing); Reproduced in: 5.... Read more

0
votes
Not Reproducible

"Unaccounted time between" spikes in CPU usage when selecting objects in...

Profiling

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Mar 27, 2017

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Version/s: 5.5.1p4

Lots of "Unaccounted time between" processor load when the project is simply running in play mode. Steps to reproduce: 1. Open pro... Read more

0
votes
Not Reproducible

[iOS 10.2] [ReplayKit] Recorded sound is sped up and distorted

Mobile

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Jun 13, 2017

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Version/s: 5.5.2p4

Reproduction steps: 1. Open and build the attached project into iOS device. 2. Click "Mic"(Make sure to run some background sound/mu... Read more

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