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Not Reproducible

Votes

0

Found in

5.5.1p4

Issue ID

895347

Regression

No

"Unaccounted time between" spikes in CPU usage when selecting objects in Hierarchy

Profiling

-

Lots of "Unaccounted time between" processor load when the project is simply running in play mode.

Steps to reproduce:
1. Open provided project
2. Select any item in the Hierarchy (Might just start on its own, without selecting anything)
3. Observe the profiler (There should be spikes in CPU usage on a constant flow)

Expected outcome: No irregularity in the CPU load.
Actual outcome: Steady stream of spikes of "Unaccounted time between" blocks

Tested on 5.5.1p4 and 2017.1.0a4

Notes: Though when starting out it was just solitary spikes in CPU load instead of a steady stream. Not sure what changed.

Notes: Unable to reproduce on multiple machines and versions anymore

Comments (4)

  1. realprimo

    Sep 22, 2019 22:14

    still......

  2. Black_Raptor

    Dec 25, 2017 21:27

    Still have ! With empty scene ...

  3. numberkruncher

    Dec 06, 2017 00:23

    +1 same issue.

  4. jackaperkins

    Oct 07, 2017 14:30

    Getting this also, in a scene with minimal rendering and scripts. Total Camera.render is 0.54ms on 2015 macbook, Unaccounted time spikes Upwards of ~40.0ms

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