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Formatting Exception thrown when switching to the lithuanian locale whil...
A Formatting Exception is thrown when switching to the Lithuanian locale whilst using double digits for smart strings. The Error mes... Read more
GetLocalizedString() returns Null when the Editor is not in Play mode
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to Window -> Asset Management -> Loc... Read more
Errors thrown when creating String Table collection in new project.
1. Create a new project in 2021.2.15f1 using the 3D URP template2. Add the localization package, create the localization settings an... Read more
Serialized LocalizedString fields revert to "None" value when set on Pre...
How to reproduce:1. Open the user's attached project2. Open scene LevelBuilder/LevelBuilder3. In the Hierarchy window, select the "L... Read more
Value of a LocalizedStringTable is not saved when it is set as a variabl...
Reproduction steps:1. Open the attached project "ExampleProject.zip"2. In the Project window, double click the Asset "TimelineExampl... Read more
Localization package duplicates JSON dependency
Reproduction steps:1. Create a new project2. In the Package Manager click the plus icon and press "Add package from git URL..."3. Ad... Read more
[Localization] "FormatException" error is thrown in the Console window w...
Reproduction steps:1. Open the attached Unity project "Test Font.zip"2. Open "LocScene.unity" Scene from Assets folder3. Enter the P... Read more
Linux Editor throws an "InvalidOperationException" when syncronizing loc...
How to reproduce:1. Open the attached project (1379237.zip)2. In the Project panel select the "Google Sheets Service" asset3. Create... Read more
[iOS] Chinese locale fails and logs "Please assign a Font Asset to this ...
How to reproduce:1. Open project "My project (25).zip"2. Go to the Build Settings, build for iOS and deploy the player to a device3.... Read more
Updating LocalizationString when exiting Play mode causes ResourceManage...
Reproduction steps:1. Open the user attached project2. Build Addressable content (Addressables Groups > Build > New Build >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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