Search Issue Tracker
Fixed
Fixed in 1.4.2
Votes
0
Found in [Package]
1.0.5
Issue ID
LOC-698
Regression
No
Linux Editor throws an "InvalidOperationException" when syncronizing localization data with Google Sheets
How to reproduce:
1. Open the attached project (1379237.zip)
2. In the Project panel select the "Google Sheets Service" asset
3. Create and input your Google O Auth client id and client secret into the provided fields in the Inspector
4. Press the "Authorize" button and complete the authorization
5. In the Project panel go to the "tables" directory and select the "New Table" asset
6. Press the "Create New Spreadsheet" button and observe the console
7. Check your Google Drive for a new spreadsheet and look at its contents
Expected result: the spreadsheet is not empty and the Console throws no errors when creating a new spreadsheet
Actual result: the spreadsheet is empty and the Console throws an "InvalidOperationException: Stack empty." error
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.5f1, 2022.1.0b1
Reproducible on Ubuntu 20.04
Not reproducible on Windows 10
Note: Used Localization package version 1.0.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project
Add comment