Search Issue Tracker
Fixed
Fixed in 1.3.2
Votes
1
Found in [Package]
1.3.2
Issue ID
LOC-725
Regression
No
Value of a LocalizedStringTable is not saved when it is set as a variable in a TrackAsset script
Reproduction steps:
1. Open the attached project "ExampleProject.zip"
2. In the Project window, double click the Asset "TimelineExample.playable"
3. In the Timeline window select "Track Asset Example"
4. In the Inspector change the value of the "Example" variable to "LocalizedStringTable_Example"
5. Deselect "Track Asset Example"
6. Select "Track Asset Example" again
7. Observe the value of "Example" in the Inspector window
Expected result: The value is saved as "LocalizedStringTable_Example"
Actual result: The value is reverted to "None"
Reproducible with: Timeline 1.2.18 (2019.4.38f1), 1.4.8 (2020.3.33f1), 1.6.4 (2021.3.0f1), 1.7.1 (2019.4.38f1, 2020.3.33f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a10)
Notes:
- Does not reproduce with variable types such as int, string, GameObject, ScriptableObject
- Does not reproduce when assigning a LocalizedStringTable to a MonoBehaviour, or a ScriptableObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment