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Fixed
Fixed in 1.3.2, 1.4.2
Votes
4
Found in [Package]
1.3.2
Issue ID
LOC-714
Regression
No
[iOS] Chinese locale fails and logs "Please assign a Font Asset to this Text (TMP) gameobject" when using TextMeshPro Text
How to reproduce:
1. Open project "My project (25).zip"
2. Go to the Build Settings, build for iOS and deploy the player to a device
3. Open the app and observe the Xcode logs
Expected result: "SelectedLocaleAsync locale: English (en)" is logged
Actual result: "Please assign a Font Asset to this Text (TMP) gameobject" is logged
Reproducible with: 3.0.6 (2020.3.33f1, 2021.3.1f1, 2022.1.0a16)
Not reproducible with: 3.0.6 (2022.1.0f1, 2022.2.0a11)
Could not test with: 2019.4.38f1 (Errors after downgrade)
Reproduced with:
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
Note:
- Not reproducible in the Editor and in the Player
- With Android "No Locale could be selected" is logged
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