Search Issue Tracker
Fixed
Fixed in 1.3.2, 1.4.2
Votes
4
Found in [Package]
1.3.2
Issue ID
LOC-714
Regression
No
[iOS] Chinese locale fails and logs "Please assign a Font Asset to this Text (TMP) gameobject" when using TextMeshPro Text
How to reproduce:
1. Open project "My project (25).zip"
2. Go to the Build Settings, build for iOS and deploy the player to a device
3. Open the app and observe the Xcode logs
Expected result: "SelectedLocaleAsync locale: English (en)" is logged
Actual result: "Please assign a Font Asset to this Text (TMP) gameobject" is logged
Reproducible with: 3.0.6 (2020.3.33f1, 2021.3.1f1, 2022.1.0a16)
Not reproducible with: 3.0.6 (2022.1.0f1, 2022.2.0a11)
Could not test with: 2019.4.38f1 (Errors after downgrade)
Reproduced with:
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
Note:
- Not reproducible in the Editor and in the Player
- With Android "No Locale could be selected" is logged
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment