Search Issue Tracker
Fixed
Fixed in 1.3.2, 1.4.2
Votes
0
Found in [Package]
1.3.2
Issue ID
LOC-689
Regression
No
[Localization] "FormatException" error is thrown in the Console window when calling GetLocalizedStringAsync class
Reproduction steps:
1. Open the attached Unity project "Test Font.zip"
2. Open "LocScene.unity" Scene from Assets folder
3. Enter the Play mode
4. Observe error appear in the Console window
Expected result: No errors are thrown in the Console window
Actual result: Error is thrown in the Console window: "FormatException: Input string was not in the correct format for String.Format. Ensure that the string is marked as Smart if you intended to use Smart Format. `Level \{0}`"
Reproducible with: 1.0.5, 1.1.1, 1.2.1 (2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Tree cast Realtime and Baked shadows simultaneously when "Mixed" Light mode and "Subtractive" Baked Illumination is used in Edit mode
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
Add comment