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Preset "Inspector" section has a scrollbar, which is not needed
Steps to reproduce: Create a project Add 2D/3D game object Go to "Inspector" tab Select any component, which title consist of severa... Read more
[macOS] Visual Studio opens multiple instances when selecting multiple S...
How to reproduce:1. Open any project2. Select multiple scripts holding the "Command" key3. Right click and choose "Open" Actual resu... Read more
[HDRP] Water system throws errors when decal is off in HDRP asset and Dy...
Repro steps :- Open attached project- Open scene called "OutdoorsScene"- Select current HDRP asset and make sure disabling / enablin... Read more
Component titles from several words are displayed without the spaces in ...
Steps to reproduce: Create a project Add 2D/3D game object Go to "Inspector" tab Select any component, which title consist of severa... Read more
Profiling builds created on older versions cause samples to be colored g...
How to reproduce:1. Create a new project2. Open the Build Settings (File → Build Settings)3. Turn on Development Build4. Build And R... Read more
Sprite Editor unsaved changes get reverted when Script Recompilation fin...
How to reproduce:1. Open the user-attached project2. Open any Sprite via the Sprite Editor3. Make any changes to the Sprite4. Open a... Read more
The position/width/alignment of other GUILayout elements is changed when...
Reproduction steps:1. Open the “Empty.zip“ project2. Navigate to “Window > TestFoldOut”3. Toggle on/off the “Show Fold-out” check... Read more
Visual Scripting namespace is empty when using the "Runner Game" template
Reproduction steps:1. Create and open a project using the core “Runner Game“ template2. Import the attached “Test.cs“ script3. Obser... Read more
Light direction changes when changing "Light Anchor" component's "Distan...
Reproduction steps:1. Open the “IN_30632_Stripped“ project2. Open the “Anchor“ scene3. Select the “Spot Light“ GameObject4. In the I... Read more
Lod cross fade doesn't work with Shader Graph
Shadergraph shaders do not give expected results when LOD Groups are set up to cross fade.Steps to repro: Open attached project Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code