Search Issue Tracker

Fixed

Fixed in 2022.2.13f1, 2023.1.0b9, 2023.2.0a3

Votes

0

Found in

2022.2.4f1

2023.1.0b1

2023.2.0a1

Issue ID

UUM-26182

Regression

No

[HDRP] Water system throws errors when decal is off in HDRP asset and Dynamic Render Pass Culling is checked on HDRP Global Settings"Water lighting Camera Depth Texture is not set"

--

-

Repro steps :
- Open attached project
- Open scene called "OutdoorsScene"
- Select current HDRP asset and make sure disabling / enabling Decals works fine.
- Now Check Dynamic Render Pass Culling in the HDRP Global Settings (Misc Section at bottom)
- Select current HDRP asset and disable Decal

Expected : Nothing should happens (since there's no decal anyway)
Result : Errors about water lighting on console.

Environment :
- Windows 10
- Unity 2023.2.0a1
- HDRP 16.0.0

Errors

Compute shader (WaterLighting): Property (_CameraDepthTexture) at kernel index (4) is not set
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.