Search Issue Tracker
Fixed
Fixed in 2022.2.13f1, 2023.1.0b9, 2023.2.0a3
Votes
0
Found in
2022.2.4f1
2023.1.0b1
2023.2.0a1
Issue ID
UUM-26182
Regression
No
[HDRP] Water system throws errors when decal is off in HDRP asset and Dynamic Render Pass Culling is checked on HDRP Global Settings"Water lighting Camera Depth Texture is not set"
Repro steps :
- Open attached project
- Open scene called "OutdoorsScene"
- Select current HDRP asset and make sure disabling / enabling Decals works fine.
- Now Check Dynamic Render Pass Culling in the HDRP Global Settings (Misc Section at bottom)
- Select current HDRP asset and disable Decal
Expected : Nothing should happens (since there's no decal anyway)
Result : Errors about water lighting on console.
Environment :
- Windows 10
- Unity 2023.2.0a1
- HDRP 16.0.0
Errors
Compute shader (WaterLighting): Property (_CameraDepthTexture) at kernel index (4) is not set
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment