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[Linux][Android] ETC1 and ETC2 compression fails when importing textures
Reproduction steps:1. Download and open the attached project called "ETCLinuxProblem.zip"2. Select all of the textures from the Proj... Read more
[IL2CPP] Player crashes when dividing by zero even if the DivideByZeroEx...
How to reproduce:1. Open the attached project2. Build the project3. Play the built project4. In the Player, press the "Force error" ... Read more
"This Renderer uses static batching and instanced Shaders" warning is th...
How to reproduce:1. Open the user's attached "MisleadingWarningInstancedMeshes.zip" project2. Open the "SampleScene" Scene3. Select ... Read more
[Editor][Android] Dynamic Textures made at runtime that use DXT5 compres...
How to reproduce:1. Open the attached "FilterModeTest.zip" project2. Make sure Android Target is selected in Build Settings3. Make s... Read more
No tooltip appears when hovering on the "Target Display" property of the...
How to reproduce:1. Create a new 3D project2. Select the "Main Camera" GameObject in the Hierarchy3. Hover mouse on the "Target Disp... Read more
[LowHangingFruit][Animation] Tooltip is missing for the "Auto Live Link"...
Tooltip is missing for the "Auto Live Link" button in the Animator window, Refer attached video Steps to repro:1. Create a new proje... Read more
VideoPlayer.frame and VideoPlayer.time do not get updated after seeking ...
Reproduction steps:1. Open attached project "case_1283295-VideoPlayer_Bug_Report" from the link in edit and load Scene "Video Scene"... Read more
Lightmap Encoding options are not present in UWP
Steps to reproduce:1. Create a new project with UWP platform supported2. Open Project settings-> Player3. Notice that there are n... Read more
[2018.4] TestRunner skips tests with [Category] Attribute in Unity 2018.4
Reproduction steps:1. Open attached project "TestTestProject2018.zip"2. "Run all" in the Test Runner3. Observe the Triangle category... Read more
unity_LightColor getting wrong intensity of light when using vertex lights
Reproduction steps:1. Open the user's attached project ("Lighting.zip")2. Open any scene from "Assets/Fail" folder3. Inspect the lig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open