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Fixed in 2020.2.X



Found in




Issue ID




[Android] Project crashes before loading the Scene when "Application.RequestAdvertisingIdentifierAsync" callback is used



How to reproduce:
1. Open the user's attached project ""
2. Load the Scene "advertisingIdentifier"
3. In the Build Settings select "Add Open Scenes"
4. Build and Run the Project to an Android device

Actual result: The application crashes before loading the Scene
Expected result: The Scene loads without any issues

Reproducible with: 2018.4.31f1, 2019.4.18f1, 2020.1.0b11
Not reproducible with: 2020.1.0b12

Reproducible on:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
VLNQA00004, Meizu MX5 (MX5), Android 5.0.1, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00333, Hmd Global Nokia 7 plus (Nokia 7 plus), Android 10, CPU: Snapdragon 660, GPU: Adreno (TM) 512
VLNQA00099, Google Pixel XL (Pixel XL), Android 9, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00052, Xiaomi MI MAX (MI MAX), Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510

- "Application.RequestAdvertisingIdentifierAsync" can be found in "AskForAdvertisingIdentifierAsync.cs"

  1. Resolution Note (fix version 2020.2):

    No longer reproduces in 2020.1.0b12, 2020.2.1f1, 2021.1.0b1 and 2020.2.0a2

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