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[UI Toolkit] TreeView drop-down arrow is focused after adding new childr...
How to reproduce: 1. Open the attached project “devs-sequences-uitoolkit_repro.zip” 2. Open UI Toolkit Sequences window (Window > Se... Read more
BuildConfiguration component is shown twice in Inspector when switching ...
Reproduction steps: 1. Open the attached "1398998Repro.zip" project 2. Open Collaborate window (Window > Collaborate) 3. In the Proj... Read more
Keystore file is not recognized by Editor when keystore has any other ex...
How to reproduce: 1. Download the attached project "1398997.zip" 2. In Project Settings go to Player Settings > Publishing Settings ... Read more
Script is created in Assets root folder when creating a new C# script vi...
Reproduction steps: 1. Open the user's attached project 2. Go to Edit > Shortcuts > bind a shortcut for "Main Menu/Assets/Create/C# ... Read more
Different behavior when importing AssetStore package second time to the ...
There are at least 4 different behaviors when you try to import AssetStore package second time to your project. Other than they are ... Read more
[APV] Display a warning when APV is used with Enlighten Realtime GI
Steps to reproduce: 1. Open an existing project, or create a new one 2. Go through all the steps to enable the Adaptive Probe Volum... Read more
[HDRP] DRS with custom pass render only a cropped up / scaled up version...
Repro steps : - Open attached project - Open scene called "Dynamic Upscaling Issue" - Select the camera and make sur DRS and DLSS a... Read more
Some GI draw modes aren't rendered after restarting Editor
Steps to repro: 1. Open the attached project and SampleScene scene; 2. In the Hierarchy select Cube gameobject; 3. In the Lighting w... Read more
'ThreadAbortException' is thrown when creating a C# script before the Ed...
Reproduction steps: 1. Create a new Unity project 2. Create a new C# Script 3. Create another new C# Script before the Editor starts... Read more
Font.RequestCharactersInTexture loads surrogate pairs instead of glyphs ...
How to reproduce: 1. Open the attached project ("FontTest.zip") 2. Go to Window -> General -> Test Runner 3. In Test Runner, make su... Read more
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