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Unity freezes when undoing a revert prefab instance
Introduced between 2018.4 and 2018.1. Not tested with New Prefanbs (2018.3 alpha 6 or above) yet. Repro steps:1. Open QA attached pr... Read more
Opening an EditorWindow as "Popup" results in a delay
Reproduction steps:1. Open the attached project "test.zip";2. From the menu, select Example - ShowPopup. Expected results: two Popup... Read more
The Editor crashes while executing users script
To reproduce: 1. Open the attached project (IOBot.zip)2. Enter Play mode3. Press Start and then Login button in the game Expected: t... Read more
Getting "Couldn't parse broadcast" errors when address name is shortened
To reproduce:1. Open attached project "New Unity Project.zip"2. Build for standalone3. Open two instances of the build (I was not ab... Read more
DateTime.Now throws exception in IL2CPP build
Steps to reproduce:1. Download 1065602_repro.zip and open "new" scene2. Switch platform to UWP3. Build project on IL2CPP backend4. O... Read more
ProBuilder Object Resets Material when Editing Geometry
How to reproduce:1. Create a new Project2. Open ProBuilder Window3. Create a new Shape or a Poly Shape4. Select the Created Shape an... Read more
Setting transform.localPosition on a rigidbody that is the child of anot...
How to reproduce:1. Open the user-submitted project2. Enter Play Mode, press the Space key and Pause the Play mode3. Observe the Sce... Read more
Cloth constraint/collision nodes don't update position if cloth is moved...
How to reproduce:1. Open attached project ("Cloth.zip")2. Open scene Scenes/SampleScene.unity3. Select the Plane GameObject in the H... Read more
[.NET 4.x][IL2CPP] MultiCastDelegate is leaking memory in Built projects
To reproduce: 1. Download attached project "LeakTestCase.zip" and open in Unity2. Open "SampleScene" scene3. Set Scripting Runtime V... Read more
API updater doesn't auto update GameObjectRecorder API
Steps To Reproduce: 1. Open the attached project.2. Observe the errors in console. Error on:m_Recorder.BindComponent<Transform>... Read more
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