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[Android] Android build fails when using Push notification and Firebase ...
How to reproduce: 1. Open the user’s attached “push test.zip“ project 2. Build for Android Expected result: The build is completed ... Read more
Default enum shader keyword is not respected when in Player
Reproduction steps: 1. Open the “TestEnumKeyword“ project 2. Open the “OutdoorsScene“ scene 3. Build And Run 4. Observe the bottom s... Read more
[iOS] Player crashes when using “WebCamTexture” on specific iOS devices
How to reproduce: 1. Build And Run the user’s attached “OS-Webcam.zip” project on an iOS device 2. Observe the result Expected ... Read more
A WebGL build with complex shaders has a performance drop when tapping t...
How to reproduce: 1. Open the attached “[SlowdownPackage.unitypackage|https://editorbugs.unity3d.com/api/v1.0/attachments/f04abef3-... Read more
Box Collider outlines are not affected in the Game view when changing th...
Reproduction steps: 1. Create a new project 2. In the Hierarchy window create a new 3D Object “Cube” 3. Select the newly created ... Read more
[Mobile] Transparent Textures are displayed incorrectly when loaded from...
How to reproduce: 1. Open the attached project "AddressableShaderProblem" 2. Build the Scene "SampleScene" for iOS 3. In the Buil... Read more
CreateAsset does not persist keywords set to a material
Steps to reproduce: 1. Open the user's attached project "MaterialKeywordBug.zip" 2. Select the menu item "Bug -> Create Material" ... Read more
ShaderGraph Keyword being reset to default when saving
How to reproduce: 1. Open the project “IN_23185” 2. Open “Error Scene” Scene 3. Select the “MESH” GameObject 4. In the Inspector exp... Read more
[VFX Graph] Use base color map set to none after material change in output
When changing the material type of a HDRP Lit output in VFX Graph to six way smoke and then back to standard, the field in the inspe... Read more
[UI Toolkit] Dimensions of a parent element do not include padding when ...
How to reproduce: 1. Open the user’s attached “PaddingBug.zip” project 2. Enter Play Mode and observe the result Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects