Search Issue Tracker
Missing progress bar when compiling AOV shaders for Recording
How to reproduce: 1. Open the attached project "2021.2.10f1_hdrp2.zip" 2. Open Assets > Scenes > SampleScene.unity 3. Open Window > ... Read more
Inconsistent ContactPoint placement when using OnCollisionEnter
1. Open project "PhysicsBugs.zip" 2. Enter Play Mode 3. Press the spacebar and observe the view Expected result: Contact points are... Read more
HDRP Depth of Field blur is constantly applied to UI GameObjects when Wo...
How to reproduce: 1. Open the user's attached project 2. Observe the UI Image GamerObject in Game view Expected result: UI Image Ga... Read more
Sequential shader compilation significantly slows down AOV capture when ...
How to reproduce: 1. Open users attached project 2. Open Assets > Scenes > SampleScene.unity 3. Open Window > General > Recorder > R... Read more
Edge bubble displayed at the wrong place
*Summary:* !image-2022-02-15-11-24-53-746.png! *Extra Notes:* Create a MathBook like the one in the screenshot, with execution... Read more
[WebGL] Build fails with emcc2: error when "-s BINARYEN_TRAP_MODE" argum...
Reproduction steps: 1. Open the user's attached project 2. Build and Run Expected result: Project is built Actual result: Build fai... Read more
[UI Builder] Property value type "%" changes to "px" when restarting the...
How to reproduce: 1. Open the attached "1403454_Repro.zip" project 2. Open the UI Builder by double-clicking "UIDoc" found in the As... Read more
New Input System doesn't print full debug information in the Inspector's...
Reproduction steps: 1. Open the attached "160386-DebugPointerOldInputSystem.zip" project 2. Open the "test" Scene 3. Enter the Play ... Read more
WebGL Player builds are running extremely slow when using WebCam Textures
How to reproduce: 1. Open the attached project "WebGLPerformanceTest.zip" 2. Open the "demoScene_free" Scene 3. Switch to the WebGL ... Read more
CompletedTypeless generates GC each time
In the Localization package, we use the _CompletedTypeless_ callback as a generic way to release an operation in the next frame. We ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map