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1
votes
Fixed

[WebGL] rendering is broken (only a part of the screen is fine, the rest...

WebGL

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Feb 20, 2017

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Version/s: 5.5.1f1

[WebGL] rendering is broken (only a part of the screen is fine, the rest is visual garbage). In Unity 5.5.1p4 the issue has evolved:... Read more

4
votes
Not Reproducible

[Windows] [Splash Image] After Splash Image has finished showing, it han...

Windows

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Mar 04, 2017

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Version/s: 5.5.2f1

To reproduce: (same steps irrelevant of platform) 1) Open attached project and scene 2) Build and run 3) After loading, check the nu... Read more

0
votes
Won't Fix

After tag remove and until editor reopen tag values are "out of sync"

Asset and Scene Management

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Mar 04, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open the attached "archive" project. 2. Go to "Edit > Project Settings > Tags and Layers". 3. Expand "Tags" i... Read more

0
votes
Fixed

After 64 halos are rendered other halos are rendered in unexpected locat...

Shadows/Lights

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Apr 17, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1. Open attached project 2. Open "halos" scene 3. Observe that only 64 halos are drawn correctly Expected resul... Read more

0
votes
Fixed

[LineRenderer] LineRenderer auto UV calculation can't do stretched textu...

Shuriken

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Apr 20, 2017

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Version/s: 5.5.2p2

The new LineRenderer (Unity 5.5 or later) doesn't have functional parity with the old LineRenderer (Unity 5.4 or earlier). In the ol... Read more

1
votes
Won't Fix

Text Fields don't show their text value on some resolutions, when Canvas...

UI

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Feb 27, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached project "TextInvisible.zip" 2. Open "test" scene and Play it. (Text is visible) 3. Stop game. 4. Buil... Read more

0
votes
Fixed

Memory leak after changing display from UI render camera to main camera

UI

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Mar 06, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1. Download "Testmemoryleakui.zip" and open "test-scene" scene 2. Open Profiler window 3. Press play button 4. ... Read more

0
votes
Duplicate

[VR] Crash in physx::shdfnd::ErrorHandler::getErrorCallback when using G...

Physics

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Mar 04, 2017

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Version/s: 5.5.2p1

To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Build & Run the scene. Expected result: Player doesn't crash. Ac... Read more

0
votes
Fixed

Removing Particle System component from a GameObject that depends on a R...

Shuriken

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Mar 06, 2017

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Version/s: 5.5.2f1

It is possible to remove Particle System component from a GameObject that depends on a Renderer from the Particle System, thus causi... Read more

0
votes
Won't Fix

Canvas.SendWillRenderCanvases function shows big latency when canvas is ...

UI

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Mar 07, 2017

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Version/s: 5.5.2p1

To reproduce: 1. Open attached project; 2. Open scene Main; 3. Make sure Profiler window is open; 4. Enter Play mode; 5. Check Profi... Read more

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