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0
votes
Fixed

[VCS] Reverting Unchanged causes a reimport

Version Control

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Sep 03, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.2, 2019.2.3f1, 2019.3, 2020.1

Reproduction steps:1. Download the "VCSBug" project to your preferred workspace and open it2. Connect it to Perforce3. Add and submi... Read more

0
votes
Fixed

[Asset Importing] Pulling folder .meta file deletion does not properly d...

Asset - Database

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Oct 01, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a7

How to reproduce:1. Have two users on the same Git project with at least one empty folder2. With user 1: delete the folder and commi... Read more

0
votes
Won't Fix

Asset hashes vary when transferred between machines

Asset - Database

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Jul 30, 2019

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Version/s: 2017.4, 2018.4, 2018.4.4f1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open QA-supplied project2. Open Addressables -> Build -> Build Player Content3. Run The Scene to check t... Read more

0
votes
Fixed

Light probe turns black when a punctual light overlaps it

Progressive Lightmapper

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Apr 30, 2020

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Version/s: 2017.4, 2019.3.9f1, 2020.2

How to reproduce:1. Open "1242829_Lightmapper" project2. Observe the Sphere GameObjects in the Scene view3. Go to Window -> Rende... Read more

0
votes
Won't Fix

[Android][OpenGLES] Applicaftion crashes when rendering a shader on devi...

Mobile

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Dec 09, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.15f1, 2019.3, 2020.1

Repro steps:1. Open attached project2. Run and build on Android Actual: App crashes after the splash screen Reproducible with: 2017.... Read more

0
votes
By Design

GL culling state is reset after a call to GL.IssuePluginEvent

Progressive Lightmapper

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Mar 26, 2020

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Version/s: 2017.4, 2019.3.4f1, 2020.2

Steps to reproduce:1. Open the attached project "GL_invertCulling.zip"2. Build it on Android3. Notice the LogCat Expected results: G... Read more

0
votes
Fixed

Unicode symbols in [0100 - 017F] and [0180 - 024F] ranges are not accept...

Windows

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Sep 16, 2019

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Version/s: 2017.4.0f1, 2018.3.2f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Change the input language to Romanian2. Open attached project (case_1184456)3. Open the "SampleScene" Scene4. Ri... Read more

3
votes
Duplicate

[StateMachine] Animation states in Animator are not automatically update...

Animation

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Sep 30, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.6f1, 2019.3.0a1, 2020.1.0a1

Reproduction steps:1. Open the project in "1187924Repro.zip"2. Select "AnimatorObject" in the Hierarchy3. Open Animator window (Wind... Read more

0
votes
By Design

Audio glitches and CPU usage increases when plugging microphone/speaker/...

Audio

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Oct 01, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.9f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Plug any microphone/speaker into your computer via USB2. Open attached project3. Enter the Play Mode4. Open Prof... Read more

0
votes
By Design

Struct with marshalled byte/char array fails to be properly cloned by a ...

Mono

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Sep 12, 2019

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Version/s: 2017.4.0f1, 2018.3.2f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user-submitted project (string_marshall_test) in OSX2. Open the 'default' scene3. Enter Play Mode Expected ... Read more