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[UI] Invalid AABB inAABB error occurs on clearing reference resolution v...
Invalid AABB inAABB error occurs on clearing reference resolution values for canvas scaler when scaler mode is set to scale with scr... Read more
[WebGL] Web socket server does not process the echo request for all conn...
Steps to reproduce:1. Open project "Networking.zip"2. Build on WebGL and Windows or use builds inside the zip3. Open PC build and pr... Read more
[Editor] Missing reference exception occurs on deleting particle system
Missing reference exception occurs on deleting particle system Steps to Repro:1. Open attached project or Create a new scene2. Hiera... Read more
Assertion failed: Shader Compiler Socket Exception when certain Shaders ...
To reproduce:1. Open the attached project;2. Attempt to Build the project. Expected result: Unity builds the project successfully, n... Read more
[UWP] [.Net] System.Collections.Generic.IReadOnlyList causes build error...
How to reproduce:1. Download attached project file and open Test Scene2. Check the error in the Console Window (make sure UWP platfo... Read more
ScreenCapture.CaptureScreenshot with superSize parameter greater than 1 ...
Steps to reproduce:1. Open attached “CaptureScreenshot.zip” Unity project2. Open “TestScene” scene3. Enter Play mode4. Press Space t... Read more
Stacktrace sentries are enabled in development builds of Windows and Mac...
Stacktrace sentries significantly affect code size and performance, making development builds useless for profiling. Read more
Windows and Mac standalone players with IL2CPP do not have null checks e...
This makes null reference exceptions crash the player in non-development builds. Read more
Light Probe settings "Use Proxy Volume" color is saturated
The baked light probe colors for renderers which are "Use Proxy Volume" get saturated starting from 5.6.4p3. The behavior is same in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field