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0
votes
Postponed

[IMGUI] Profiler window flickers while changing its size with OpenGLES2 ...

IMGUI

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Nov 04, 2019

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Version/s: 2017.1.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b10, 2020.1.0a1

Profiler window flickers while changing its size with OpenGLES2 Graphics APIs. Steps to repro:1. Create a new project.2. Change Grap... Read more

0
votes
Postponed

Right to left language support in UI system

UI

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Feb 19, 2015

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Version/s: 5.0.0f1

Currently Unity UI system does not support right to left language input correctly. Such languages as Arabic, Persian, Urdu, Syriac, ... Read more

4
votes
Postponed

[PLM] Converged lightmap results are not cached

Progressive Lightmapper

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May 07, 2018

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Version/s:

In Progressive Lightmapper, converged lightmaps with Auto mode enabled are not written to GI cache. Therefore all the lightmaps need... Read more

1
votes
Postponed

SSLStream AuthenticateAsClient Fails On Some Domains

Networking

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Mar 27, 2017

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Version/s: 5.5.2f1

SSL Stream fails to authenticate as client on some domains. It might be that SSL Stream does not support TLS. To reproduce:1. Open t... Read more

1
votes
Postponed

[URP] [LWRP] Multiple Spotlights affect each other's shadows when close ...

Package: Scriptable Render Pipeline Universal

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Sep 15, 2019

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Version/s: 4.1.0

Reproduction steps:1. Open project in "URP2020.1.0a9Repro.zip"2. Open "SampleScene.unity"3. There are 2 Spotlights "SPLBlue" and "SP... Read more

0
votes
Postponed

Cannot create a new prefab if the assets in the Project Browser are show...

Project Browser/Hierarchy

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Oct 06, 2013

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Version/s: 4.3.0b4

Steps to reproduce : - create a new project- create a new prefab and duplicate it about 20 times- move the slider to make the icons ... Read more

0
votes
Postponed

GearVR uses 32-bit display buffer even if it is turned off

XR SDK

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Dec 22, 2016

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Version/s: 5.5.0p2

Reproduction steps:1) Open user's attached project ("Unity5.4.0f3-Broken.zip")2) Make sure inside Player Settings 'Use 32-bit Displa... Read more

0
votes
Postponed

Crash in GizmoManager:: BuildGizmosFromGameObjectRecursive after deletin...

Assets Management

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Nov 17, 2015

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Version/s: 5.3.0f1

Steps to reproduce:1. Download and open attached project.2. Open scene "TestScene"3. Select "Root"4. Delete Game Object "DeleteMe"5.... Read more

2
votes
Postponed

[Text] UI Text not batching correctly

UI

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Feb 05, 2016

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Version/s: 5.3.2p2

To reproduce:1. Open attached project2. Play Main scene3. Enable Frame Debugger4. Notice that text is not batched into single draw c... Read more

0
votes
Postponed

Memoryless render textures do not have warning / error about being read ...

Graphics - General

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May 10, 2019

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Version/s:

Using memoryless render targets on graphics APIs that don't have support for memoryless render textures does not issue warnings or e... Read more

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