Search Issue Tracker

Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

5.5.0p2

Issue ID

863783

Regression

Yes

GearVR uses 32-bit display buffer even if it is turned off

XR SDK

-

Reproduction steps:
1) Open user's attached project ("Unity5.4.0f3-Broken.zip")
2) Make sure inside Player Settings 'Use 32-bit Display Buffer' option is turned off
3) Make sure Virtual Reality is supported
4) Build and run 'testScene' on the Android device, which supports GearVR
-- Notice that 32-bit display buffer was used (attached screenshot with comparison)

Regression introduced in 2017.1.0f2

Reproduced with:
2017.1.0f2, 2017.1.0p5, 2017.2.0b7, 2017.3.0a5

Unable to reproduce:
2017.1.0f1

Devices under testing:
Samsung Galaxy S6 Edge
Samsung Galaxy S8

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.