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0
votes
By Design

[SRP] DrawingSettings OverrideMaterial does not take property values com...

Package: Scriptable Render Pipeline Lightweight

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May 13, 2019

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Version/s: 5.13.0

How to reproduce: 1. Open the attached 'SRPOverrideMaterial.zip' project by QA 2. Open 'SRP0101' scene 3. Go to Play mode Expected ... Read more

0
votes
Fixed

[LWRP] [Mobile] Increased memory usage and extra rendering steps

Package: Scriptable Render Pipeline Lightweight

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May 07, 2019

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Version/s: 5

Reproduction steps: 1. Open the attached project (bugreport.zip > lwrptest19). 2. Build and run it on an iOS device. Actual behavio... Read more

0
votes
By Design

[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones

Package: Scriptable Render Pipeline Lightweight

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Oct 14, 2019

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Version/s: 4.10

How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app to device via Xcode 3. Press "SkinningBonesToogle" bu... Read more

0
votes
Fixed

[LWRP] Particle System "Texture Sheet Animation" Sprite Mode does not work

Package: Scriptable Render Pipeline Lightweight

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May 12, 2019

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Version/s: 5.7.2

Steps to repro: 1. Create a new project 2. Import LWRP 3. Create a new particle system 4. Change "Texture Sheet Animation" Mode to S... Read more

0
votes
By Design

[LWRP] Render texture is allocating 0.9 Gb of memory when having nothing...

Package: Scriptable Render Pipeline Lightweight

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May 22, 2019

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Version/s: 5.7.2

To reproduce: 1. Open attached project 'LighweightCameraColorTexture.zip" 2. Switch the platform, tick "Development build" and "Aut... Read more

0
votes
Fixed

[LWRP][GLES3]Terrain rendered incorrectly on Android Mali GPU and iOS de...

Package: Scriptable Render Pipeline Lightweight

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May 21, 2019

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Version/s: 5.13.0

Steps to reproduce: 1. Open "LWRP Terrain" attached project 2. Make sure Graphics API is set to GLES 3 2. Build and run Terrain Scen... Read more

0
votes
Won't Fix

[LWRP] Light 2D options are not disabled in context menu and do nothing ...

Package: Scriptable Render Pipeline Lightweight

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May 30, 2019

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Version/s: 6.7.1

How to reproduce: 1. Create a new project 2. Go to Package Manager and install LWRP 6.7.1 3. Right-click in Hierarchy tab -> Light ... Read more

0
votes
Duplicate

[Android][LWRP] "Final Blit Pass" is called throughout Play mode

Package: Scriptable Render Pipeline Lightweight

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May 04, 2019

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Version/s:

Reproduction steps: 1. Open "FinalBlitPassPerformance.zip" project 2. "Build & Run" for Android with "Development Build" and "Autoc... Read more

0
votes
By Design

[LWRP] Reflection Probe becomes black in an Android build when it is loa...

Package: Scriptable Render Pipeline Lightweight

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Sep 26, 2019

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Version/s: 5.3.1

Steps to reproduce: 1. Open project "Case_1187167" from the provided link 2. Build the project for Android 3. Open the app on Androi... Read more

0
votes
Fixed

Lighmaps have red tint after baking lights in Linear color space when Li...

Package: Scriptable Render Pipeline Lightweight

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Jul 18, 2019

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Version/s:

To reproduce: 1. Create a new project with Lightweight RP template; 2. Switch platform to Android or iOS; 3. Switch color space to ... Read more

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