Search Issue Tracker
Fixed in 5.7.2
Votes
0
Found in [Package]
5.7.2
Issue ID
1153726
Regression
No
[LWRP] Particle System "Texture Sheet Animation" Sprite Mode does not work
Steps to repro:
1. Create a new project
2. Import LWRP
3. Create a new particle system
4. Change "Texture Sheet Animation" Mode to Sprite
5. Assign random sprite
Actual result: Particle is scaled to assigned Sprite's size, but particles still look like LWRP/Particles/Unlit shader
Reproduced in 2019.1,4f1, 2019.2.0b3, 2019.3.0a3
Not reproduced in: 2018.4.1f1 (4.10.0-preview version does not have this issue)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment