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[Backport] [Shuriken] EmitParams getting overwritten with empty values w...
Reproduction steps:1. Open attached project "Emit_Bug"2. Play the Particle System on GameObject in New Scene (In Editor mode)3. Rest... Read more
[2D][Sprite Shape][URP] SpriteShape alpha value of color not working whe...
\[2D]\[Sprite Shape]\[URP] SpriteShape alpha value of color not working Using URP 2D, SpriteShape is not applying the Alpha value of... Read more
[Backport] In MacOS, ShowModalUtility opens a window but will not immedi...
When opening a new window with ShowModalUtility, the window opens but doesn't draw until an event occurs. This occurs in MacOS only.... Read more
[Backport] [Android][IL2CPP] Android crashes with signal 11 (SIGSEGV), c...
Reproduction steps:1. Open the attached user's Unity project "2021CreateDelegateCrash.zip"2. Open the "TheCrashScene.unity" Scene3. ... Read more
[iOS] Metal Shader error is thrown when loading prefab on iOS device
Reproduction steps:1. Download the attached project "ios.zip"2. Open a terminal window and run the following command:"<Unity-path... Read more
[iOS] Unsupported shaders errors appear in the console after deploying t...
Reproduction steps:1. Download and open the attached "Level1" project2. Build and deploy the project to iOS3. Observe the Xcode cons... Read more
[Backport] LineRenderer.BakeMesh fails when called on instantiated copy
How to reproduce:1. Open the attached project's "case_1349946-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Inspe... Read more
[Backport] [MacOS] Editor doesn't show unsaved changes pop up if editor ...
Steps to reproduce: 1. Open attached project2. Open window by clicking Test > SaveChangesWindow3. Click Set Unsaved4. Minimize Sa... Read more
Overlay Camera renders Post-processing Effects when "Post Processing" se...
Reproduction steps:1. Open the attached "1409078.zip" project2. Open the "SampleScene" Scene3. See that the "Overlay Camera" GameObj... Read more
[Backport] Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod]...
How to reproduce:1. Open the attached "UWP_StrippingExcessive.zip" project2. Make sure that "Script changes while playing" has "Stop... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
- Editing serialized fields on script components gets interrupted by reimport when editing a prefab with auto save enabled
- Crash on Transform::EnsureCapacityIncrease when duplicating a prefabbed UI element