Search Issue Tracker
Duplicate
Votes
1
Found in
2021.2.14f1
2022.2.0a7
Issue ID
UUM-1911
Regression
No
Overlay Camera renders Post-processing Effects when "Post Processing" setting is turned off
Reproduction steps:
1. Open the attached "1409078.zip" project
2. Open the "SampleScene" Scene
3. See that the "Overlay Camera" GameObject has the "Post Processing" setting turned off (Inspector > Camera > Rendering)
4. Open the Game view window
5. Enable the "Overlay Camera" GameObject
6. Observe the Game view window
Expected result: Post-processing Effects are not rendered and the Game view does not have a yellow tint
Actual result: Post-processing Effects are rendered and the Game view has a yellow tint
Reproducible with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.30f1), 12.1.5 (2021.2.14f1), 13.1.6 (2022.1.0b10), 14.0.0 (2022.2.0a7)
Note: Rendered Post-processing Effects can be seen in the Frame Debugger when the "Overlay Camera" GameObject is enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when using Raytracing
- The search icon in the "Searches" sections is blurry and inconsistent
- "RenderingCommandBuffer" error is thrown when switching to the tvOS platform
- Left side cog menu button is obstructed by the maximum Y value of the graph when editing a curve in the Particle System Curves
- "Property exceeds previous array size (64 vs 32)." warnings are thrown when switching from tvOS platform to a Standalone platform after restarting the Editor
Resolution Note:
Already fixed and resolve in 2022.3.5f1, 2023.1.3f1 and 2023.2.0a21
Duplicate of another internal issue: UUM-36231: [URP] [HDR Output] Overlay UI with Upscaling uses downscaled resolution