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Setting the number of line segments of Line Renderer during playmode res...
How to reproduce: 1. Open the attached "LineRendererIssue" project 2. Open the "Main" scene and enter playmode 3. Press "F" key to ... Read more
TextAsset Object is still null after calling it's constructor from script
To reproduce: 1.Download and open "repro886727project". 2.Open "test" scene. 3.Enter play mode. 4.Check the console for output. Ex... Read more
Prefab can have more than one of the same Component after pressing "Ctrl...
To reproduce: 1. Create a new project. 2. Create empty object. 3. Make it a prefab. 4. Select Prefab instance in Hierarchy. 5. Add R... Read more
A specific materials shader names are lost when loading from asset bundle
To reproduce: 1. Open project 2. Open 'test' scene 3. Press play Expected: names after 'shader=' will be written in first and last ... Read more
Values changed in cginc file are not detected in shaders
To reproduce: 1. Open attached project; 2. In the project tab, select shaders/Material1 so that it appears in the Inspector on the r... Read more
New instance of a prefab appears in a Hierarchy, after you undo "Add com...
To reproduce: 1. Create a new project. 2. Create empty object. 3. Make it a prefab. 4. Select Prefab instance in Hierarchy. 5. Add A... Read more
Animation Crash on transition (Playable system) mecanim::CreateValueArray
How to Reproduce: 1. Open the attached Project (Juan wrote OwnCloud url) 2. Go to the "CUSTOMER_NAME" menu tab at the top 3. Selec... Read more
It is slower to load asset bundles from Cache than from Streaming Assets
How to reproduce: 1. Open the attached project 2. Play Test scene in editor 3. Press the button "Download from the Cache" Result i... Read more
Hinge joint 2D does not maintain its shape, when object's position is ne...
Reproduction steps: 1. Open project attached(LinkingIssue.zip) 2. Open scene "PhysicsScene" 3. Press play. Expected result: All bri... Read more
Billboard is still shown after Precomputed Realtime GI is disabled
When turning on the Precomputed Realtime GI setting in Lighting > Scene window, it builds billboards of the Tree mesh from terrain c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material