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[HDRP] Indoor scene is over exposed due to clouds if created from HDRP t...
Repro: 1) Create a new HDRP template with recent unity version (for example 2022.2.a7). It wont repro if another project is used. 2)... Read more
Assertion failed errors "src.serializedFileIndex != -1" and "dst.seriali...
How to reproduce: 1. Open a new project 2. Observe the Console log Expected result: No errors are thrown Actual result: "Assertion ... Read more
Multiple errors are thrown when resizing the Inspector while the Texture...
How to reproduce: 1. Open the user attached "ParticleSystem.zip" project 2. Enter the "SampleScene" Scene found in the Scenes folder... Read more
Adding an item to reorderable list produces unused override for prefab i...
Steps: 1. Add Cube to Hierarchy 2. Convert it to Prefab 3. Select Cube prefab instance 4. Add one more material to MeshRenderer (us... Read more
[Hub] Unable to remove installed Modules from Unity Hub
Reproduction steps: 1. Open Unity Hub 2. On the left side menu select "Installs" 3. At the top right corner press "Install Editor" 4... Read more
Editor crash after using GrabPixels to write to a render texture multipl...
Steps to reproduce: 1. Open the attached repro project 2. Make sure the project is running on Metal 3. Select the menu option REPRO... Read more
First array element expansion is broken for arrays that use Custom Prope...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene" and select "Input array" in the Hierarchy 3. Try to add bin... Read more
AssetDatabase.FindAssets doesn't work when reimporting all assets
Reproduction steps: 1. Open the user's attached project "AssetDatabaseReproCase.zip" 2. Click Assets > Reimport All Expected result... Read more
[Memory Profiler] Total Committed Memory Tracking Status information is ...
Reproduction steps: 1. Open the user's attached project 2. Open Window > Analysis > Memory Profiler 3. Select "Compare Snapshots" an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object