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[OpenGL] [Android] Incorrect depth texture display when rendered on Andr...
Reproduction steps: 1. Open the attached project "ToonWaterShader-master.zip" 2. Make sure the Graphics APIs is set to OpenGLES3 3. ... Read more
Can't rename sibling component in the UI Builder
How to reproduce: 1. Open project "RenameSibling" 2. Open "NewUXMLTemplate.uxml" file 3. Select the "VisualElement" sibling and rena... Read more
[Splines] Value cannot be null error is thrown when a Spline field is de...
How to reproduce: 1. Open users attached project 2. Open Assets > Scenes > SampleScene.unity 3. Select "Spline Example Game Object" ... Read more
"GetMissingPrefabSituation(): Unhandled assetPath: Temp/__Backupscenes/0...
Steps: 1. Open attached project 2. Open Level2 scene 3. Run the scene ==> "GetMissingPrefabSituation(): Unhandled assetPath: Temp/_... Read more
[Android] Video Player randomly stops playing when device is running And...
How to reproduce: 1. Download the attached project '1410116.zip' 2. Build and Run on Android 3. When game launches press 'Play' 4. O... Read more
[Oculus] Mesh Outputs using the new SG integration only render 1 mesh pa...
Reproduction steps: 1. Open the attached "1408241Rep.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode and observe... Read more
Memory leak when continuously resizing the Editor window
How to reproduce: 1. Create a new project 2. Resize the editor window, while doing it inspect the CPU and GPU memory usage Expected... Read more
UI Button OnClick event triggers twice when the mouse button is clicked ...
Reproduction steps: 1. Open the user's project 2. Play the "Revolution Management" scene 3. Press anywhere in the Game view 4. Selec... Read more
Quick Search does not find all files
Repro steps: 1- Create a new project 2- Download and import the following asset package https://assetstore.unity.com/packages/3d/en... Read more
[HDRP] UX issue with clouds ambient modes in Lighting tab
Repro 1) Open HDRP template 2) Go to lighting tab 3) Look at the drop down property Static Lighting clouds, notice its grayed out ev... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object