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[XR] Camera.stereoEnabled returns true for all cameras if XR is enabled
Steps to reproduce:1. Open the attached user's project "MkGlowBug1.zip"2. Create a script for the "Main CameraExternal" GameObject a... Read more
Directional Light Shadow glitches when the Shadow Strength value is changed
Reproduction steps:1. Open the attached project “ShadowProject”2. Open the “Asset/Scenes/SampleScene.unity” Scene3. In the “File>... Read more
[Networking][IL2CPP] Socket.Close(0) in IL2CPP builds freezes the client...
Reproduction steps:1. Open the attached user's project "Photon-Pun2-Deploy.zip"2. Block port 5058 in the Firewall or a network tool3... Read more
[Linux] Project opens with GICache errors in the console when opening Un...
Reproduction steps:1. Create a new Project2. Switch Ubuntu User to a different one3. Open the newly created Project or create a new ... Read more
USS variables inherited from parent elements are applied before local va...
Reproduction steps:1. Open the attached project “UIBuilderBug“2. Open the Visual Tree Asset “Assets/Test” Expected result: Visual El... Read more
[iOS] Substance RAM footprint is including input texture files
How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more
[Android] Force upside down rotation doesn't work when autorotation is d...
Steps to reproduce: Open the "ScreenOrientation" project In File > Build Settings switch to Android Platform Build and Run to the... Read more
[WebGL] Build fails to launch due to Runtime errors
How to reproduce:1. create new project2. add Sample Scene to build3. Build&Run4. Notice it runs5. add a cube to your scene6. Bui... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more
[Android] Specific project crash on pthread_mutex_lock when building wit...
Reproduction steps:1. Open the user's attached project "Racing.zip"2. Build And Run on Android Expected result: Build works with no ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open