Search Issue Tracker
[M1] Crash when opening a project after updating packages
Reproduction steps: 1. Open the user's attached project Expected result: Project opens Actual result: Project crashes when opening ... Read more
Shader remapping crashes the engine if no mapping is found
Callstack: UnityPlayer.dll!keywords::KeywordRemap::Remap(const keywords::LocalKeywordState & src, keywords::LocalKeywordState & dst... Read more
[UnityTest] [Timeout] Failed test because of timeout returns assertion f...
How to reproduce: 1. Open the attached “TimeoutUnityTest.zip” project 2. In the Test Runner window expand “Test Run” > “Tests.dll”... Read more
[iOS] [Android] "OnMouse" events are not triggered on mobile builds
How to reproduce: 1. Open project "MouseEventIssue.zip" 2. Go to the Build Settings and build for iOS 3. Deploy the app to the devic... Read more
[Android] AndroidJavaException thrown in logs when using Mobile Notifica...
Reproduction steps: 1. Open the attached user's Unity project "TestNotificationsPackage.zip" 2. Go to Assets > Scenes folder and ope... Read more
GameObject is not removed when creating and undoing GameObject creation ...
Reproduction steps: 1. Open the user attached project 2. Open the Test Runner (Window > General > Test Runner) 3. Click "Run All" 4.... Read more
[CPU PLM][Denoising] "Baked lightmap denoising failed" error after chang...
Steps to repro: 1. Open the attached project and CornellBoxCrashTest scene; 2. In the Preferences window (Edit>Preferences...>GICach... Read more
Elements in the Lighting window is not fully visible if the Lighting win...
How to reproduce: 1. Create a new project 2. Open the Lighting window (Window > Rendering > Lighting) 3. Dock the Lighting window to... Read more
InvalidKeyException' is thrown when key is a String Array in DownloadDep...
Reproduction steps: 1. Open the attached 'New Unity Project' 2. Open the 'AddressablesExample' Scene 3. Go to the 'Window -> Asset M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object