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[iOS] Gfx.WaitForPresent spikes on Metal every few minutes
How to reproduce: 1. Open attached project2. Build to iOS and run3. Connect the Unity profiler to the device4. Observe the graph in ... Read more
The system lost only part of the messages when sends data via Unreliable...
Steps:1. Build project for standalone2. Run "Menu" scene in Editor3. Press "Start" button4. Press "Server" button5. Run standalone b... Read more
Compile fail. Error: "Method not found: 'UnityEditor.Utils.Program..ctor...
Reproduction Steps:1. Open "ThermoMan" project2. Try building to Mac Standalone3. Notice that Build Failed and error was thrown to c... Read more
"Assertion failed on expression: 'm_Array[idx].isDelivered == false'" as...
Steps:1. Build attached porject for standalone2. Run "Menu" scene in Editor3. Choose "UnreliableFragmented Test"4. Press "Start" but... Read more
[Win] Unicode project names get mangled upon project creation
-e: see title, works fine on 5.3.5, 5.4.0 and 5.5.0 on OSX -repro:--start editor--try creating project named "ąčęėįšųūž"--notice it ... Read more
JsonUtility.ToJson() crashes when serializing objects which have arrays ...
Workaround: add a public int variable as the first field of that object. For example: [Serializable]class CrashingClass{public List&... Read more
NetworkTransport Websocket inserts invalid characters on large packet size
Reproduction steps:1. Open User's project2. Open "Fps2dDevMenuFsm" script3. Edit 117 and 123 lines - change ip address4. Build and r... Read more
[OSX Editor] Invalid editor window error in console when Game window is ...
Title: [Editor] Invalid editor window error in console when Game window is set to Maximize on Play Steps To Reproduce:1. Open a proj... Read more
[Curves] Saved curve preset is scaled vertically when using EditorGUI.Cu...
1. Open the attached project2. Open the available scene3. Open the curve editor by clicking the curve component in the 'Curve' gameo... Read more
[IsAlive][isPlaying] Particle systems which finish playing off-screen al...
Particle systems which stop playing outside the camera's frustum still return true for IsAlive and isPlaying. Repro steps:1. Open Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field