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2
votes
Feature Request

Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to...

Mesh

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Jun 25, 2022

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Version/s: 2021.3.5f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1, 2023.2.0a1

Reproduction steps:1. Open the attached 'GetIndexBuffer' project2. Open the 'SampleScene'3. Observe the 'Assets\Body mesh.fbx' model... Read more

3
votes
Fixed

[Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtil...

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Jun 24, 2022

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Version/s: 2020.3.2f1, 2021.3.0f1

How to reproduce:1. Open the attached project2. In the top toolbar, select Test -> Pack Atlases Expected result: Atlases are pack... Read more

0
votes
Won't Fix

Need better user awareness when using LDA with duplicated scenes

Shadows/Lights

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Jun 24, 2022

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Version/s: 2023.1

Steps to repro: Open the attached project and SampleScene scene; Unpack the Directional light prefab; Save a scene to the different ... Read more

0
votes
Won't Fix

Scene window stuck in orbit after context menu click from Hierarchy

Shortcut Management

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Jun 24, 2022

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Version/s: 2022.2.0a11, 2023.1.0a1

Tested on macOS 12.2 on Trunk version 2023.1.0a1.1 The scene window gets stuck in orbit after opening a context menu from the Hierar... Read more

0
votes
Feature Request

Texelsize node does not return the correct value when you reduce the tex...

Shader System

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Jun 24, 2022

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Version/s: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7, 2023.3.0a3, 6000.0.0b11

The shadergraph node "texelsize" does not return the correct value when you reduce the texture quality in quality settings. I discov... Read more

0
votes
Not Reproducible

Unexpected full floating precision register when using UNITY_DECLARE_TEX...

Shader System

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Jun 23, 2022

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Version/s: 2022.2.0a16

1. When using UNITY_DECLARE_TEX2D_HALF, there is a full floating precision register in compiled shader. It should be a half floating... Read more

0
votes
Fixed

[WebGL] Multiple Audio Clips not playing in the same Timeline when it's ...

Web Platform

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Jun 23, 2022

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Version/s: 2023.1.0a1

Reproduction steps:1. Open the attached project2. Build and Run the project3. Click the button "Start"4. Listen to the audio Expecte... Read more

0
votes
Fixed

[XR][Perf][Quest] 2022.2 and trunk shows significant GPU increase

SRP XR

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Jun 23, 2022

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Version/s: 2021.3.7f1, 2022.2.0a16, 2023.1.0a5

On Quest 2 with both Multiview and MultiPass stereomode there was a significant Increase in GPU metrics . This was noted on both the... Read more

5
votes
Fixed

IndexOutOfRangeException when generating Stack Camera

Universal RP

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Jun 23, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a12, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Create a new project2. Create an Empty GameObject and attach the user's provided script to it3. Observe the Cons... Read more

1
votes
By Design

Deterministic builds have different files when built from the same project

Scripting

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Jun 23, 2022

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Version/s: 2020.3.36f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a18, 2023.1.0a1

How to reproduce:1. Open the user’s attached “DeterministicBuilds” project2. Create a copy of the project3. Build the project4. Open... Read more

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