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IL2CPP throws a NullReferenceException when attempting to Export a Devel...
Reproduction steps: Open the user’s attached project Navigate to File → Build Settings Ensure that “Scenes/SampleScene” is included ... Read more
Android build with Vulkan crashes when trying to invoke AsyncGPUReadback
How to reproduce:1. Download the attached project "scratchcard.zip"2. Build and Run on Android with Vulkan Graphics API enabled3. Wh... Read more
Color doesn't appear in Realtime Global Illumination Albedo Draw Mode wh...
Reproduction steps: Open the attached project Open the “/Assets/Scene.unity” Scene Change the Draw Mode to Shaded under Shading Mode... Read more
GameObject renders with the 'LIGHTPROBE_SH' keyword when the Light Probe...
Reproduction steps:1. Open the attached ‘Bug Test’ project2. Open the ‘test’ Scene3. Observe the ‘Sphere’ GameObject, note that Ligh... Read more
RenderTexture objects duplicate when recompiling scripts
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click Window > Analys... Read more
Line breaks do not work when adding them to UITextSettings
Reproduction steps: Open the user's attached project Open Game view and observe the “。” symbol Open Assets > UI > UXMTemplate ... Read more
Crash on RebuildTransformHierarchy when setting a transform parent to As...
How to reproduce: Open the user attached project Right-click in the project and "Build AssetBundles" to ensure the "Empty" prefab is... Read more
Shadows get messed up when using Screen Space Shadows
To reproduce:1. Open the project “ReflectionProbeTest”2. Select “Reflection Probe” GameObject in the Hierarchy3. Notice the messed-u... Read more
[VFX Graph] invalid subscript 'instanceActiveIndex' error is thrown and ...
How to reproduce: Import the attached .vfx Observe errors thrown to the console Error message: {color:#de350b}[Worker2] Shader error... Read more
[VFX Graph][Oculus][Vulkan] Line Output is not visible on Oculus
How to reproduce: Import the attached package to the project Switch Graphics API to Vulkan Deploy the scene to Oculus Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”