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Collab History Tab does not respect playmode Tint
Steps to reproduce: 1. Create new project.2. Press play.3. Make sure collab history tab is visible4. In Unity > Preferences > ... Read more
Shadows are only drawn in a part of the scene on iOS
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that, as the camera pans forward and back, the shadows don't... Read more
[TextField] setting size through the Rich Text creates gap before the la...
Reproduction steps:1. Open the atached project2. Open scene "Scene"3. Notice the gap before the last line of the paragraph Reproduce... Read more
Custom windows break on recompile error
How to reproduce:1. Open the attached project2. Call "My Window" from the Window menu. The window comes up fine.3. Open erroredScrip... Read more
[WebGL] Input.GetKey gets stuck when changing focus
Steps to reproduce:1. Download and open attached project "GetKeyBug.zip"2. Build for WebGL including "Scene" scene3. In browser, ope... Read more
ByteAddressBuffers doesn't work in compute shaders
First mentioned here http://forum.unity3d.com/threads/rwbyteaddressbuffer-usage.343134/ We hit the same issue at hackweek using 5.5a... Read more
Local space particles flicker when moved quickly in LateUpdate
How to reproduce:1. Open the attached project "796589TestParticles.zip"2. Open and play ParticleBug scene3. Hold down the space bar ... Read more
Standalone doesn't start with native resolution
Steps to reproduce : - create a new project and a scene- build the scene for standalone and notice that even tough Default is Native... Read more
[UI] Disabling the camera affects brightness of Canvas Image (Linear col...
Steps to reproduce:1. Open the attached project2. Load 'TestColorSpace.unity' scene3. Set Color Space to 'Linear' in 'Edit/Project S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons