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ShaderGraph selection pass ignores alpha clipping
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select Plane (built-i... Read more
Particle System Curve's point Time and Value info box clips when moved t...
How to reproduce:1. Create a new project2. Create a Particle System in the Hierarchy window (Right-click -> Effects -> Particl... Read more
SerializedObject of SerializedProperty has been Disposed is thrown when ...
How to reproduce:1. Create a new URP project2. Select the "ForwardRenderer" Asset in the Project window3. Press the "Add Renderer Fe... Read more
Input System default UI actions do not register when adding InputSystemU...
How to reproduce:1. Open the attached project (case_1323566-InputSystem)2. Click Play3. Click anywhere in the Game View Expected res... Read more
[Android] Texture is offset to one side on some devices with Adreno GPU ...
Steps to reproduce:1. Open the attached project2. Connect Android device3. Build and run Expected results: a blue square is displaye... Read more
Editor gets stuck in import loop when creating an Asset during Initializ...
How to reproduce:1. Open the attached project (entities-initializeonload-bug.zip)2. Open the Package Manager window3. Import the Ent... Read more
Editor Interface breaks when using Verdana font and UI Toolkit is installed
Reproduction steps:1. Create a new Project2. Import UI Toolkit3. Change Editor Font to Verdana Expected result: The Font changesActu... Read more
Material of a Mesh Renderer can't be changed more than once in the Mater...
How to reproduce:1. Open the attached '1323466.zip' project2. Open 'SampleScene'3. In the Hierarchy select 'Cube'4. In the Inspector... Read more
[Graphics] Possible to crash Unity with a stale/disposed GraphicsBuffer ...
It is possible to crash Unity if you create a graphics CommandBuffer that references a GraphicsBuffer or a ComputeBuffer, dispose th... Read more
[VFX] Too many GPU Event leads to compilation error
After link of 6 gpu event to the same system observe the error`syntax error: unexpected token 'if' at kernel CSMain` Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject