Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
0
Found in
2020.1.17f1
2021.2.0a10
Issue ID
1322862
Regression
No
[Device Simulator] When render outside safe area is disabled, rendered part in Device Simulator doesn't match real devices
How to reproduce:
1. Create a new project
2. Switch game view to Device Simulator
3. Select a device which has a notch, like Samsung S10e
4. Go to Player Settings > Android > Resolution and Presentation
5. Disable "Render outside safe area"
6. Keep "Start in fullscreen mode" enabled
7. Play the scene
Actual result: everything is rendered
Expected result: the area where is notch shouldn't be rendered
8. Disable "Start in fullscreen mode"
9. Play the scene
Actual result: after rendering around notch is fixed when running in windowed mode, notch area is rendered
Expected result: the area where is notch shouldn't be rendered (navigation bar is not rendered and that works correctly)
Reproducible: 2020.1.17f1.4949, 2020.2.7f1.4104, 2021.1.0f1.2163, 2021.2.0a10.1508
Tested using Device Simulator package 2.2.4-preview and Device Simulator whic is in coreh
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when loading RenderDoc with Graphics API set to OpenGLES2 or OpenGLES3
- [Windows] Development Build with no scenes shows a purple screen when using OpenGLES3 graphics API
- Shader variants take too much memory at runtime
- [HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
- Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project
Add comment