Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
0
Found in
2020.1.17f1
2021.2.0a10
Issue ID
1322862
Regression
No
[Device Simulator] When render outside safe area is disabled, rendered part in Device Simulator doesn't match real devices
How to reproduce:
1. Create a new project
2. Switch game view to Device Simulator
3. Select a device which has a notch, like Samsung S10e
4. Go to Player Settings > Android > Resolution and Presentation
5. Disable "Render outside safe area"
6. Keep "Start in fullscreen mode" enabled
7. Play the scene
Actual result: everything is rendered
Expected result: the area where is notch shouldn't be rendered
8. Disable "Start in fullscreen mode"
9. Play the scene
Actual result: after rendering around notch is fixed when running in windowed mode, notch area is rendered
Expected result: the area where is notch shouldn't be rendered (navigation bar is not rendered and that works correctly)
Reproducible: 2020.1.17f1.4949, 2020.2.7f1.4104, 2021.1.0f1.2163, 2021.2.0a10.1508
Tested using Device Simulator package 2.2.4-preview and Device Simulator whic is in coreh
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Release memory after deleting image
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Crash on internalABP::BoxManager::prepareData when entering Play Mode
- Crash at "UnityEngine.Object:FindObjectsOfType" when quitting the Player
Add comment