Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.2
2021.2.0a10
Issue ID
1322843
Regression
No
Physics Debugger doesn't show non-convex mesh colliders after removing non-kinematic RigidBody until colliders are recalculated
How to reproduce:
1. Download the tester-attached Scene file(BugScene.unity)
2. Create a new Unity project
3. Import the scene and open it
4. Open the Physics Debugger window - note the Cube collider is highlighted
5. Select the Cube and add a RigidBody Component - cube is no longer highlighted(expected)
6. Remove the RigidBody Component via right-click context menu
Expected result: collider is highlighted again
Actual result: collider is not highlighted until its GameObject's properties are changed(e.g. Transform) or Play Mode is entered
Reproducible with: 2018.4.33f1, 2019.4.23f1, 2020,3.3f1, 2021.1.1f1, 2021.2.0a11
Notes:
Removing the RigidBody using undo functionality does not cause this issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.2):
Fixed in 2022.2.0a5