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Fixed in 2021.2.X

Votes

0

Found in

2018.4

2019.4

2020.3

2021.1

2021.2

2021.2.0a10

Issue ID

1322843

Regression

No

Physics Debugger doesn't show non-convex mesh colliders after removing non-kinematic RigidBody until colliders are recalculated

Physics

-

How to reproduce:
1. Download the tester-attached Scene file(BugScene.unity)
2. Create a new Unity project
3. Import the scene and open it
4. Open the Physics Debugger window - note the Cube collider is highlighted
5. Select the Cube and add a RigidBody Component - cube is no longer highlighted(expected)
6. Remove the RigidBody Component via right-click context menu

Expected result: collider is highlighted again
Actual result: collider is not highlighted until its GameObject's properties are changed(e.g. Transform) or Play Mode is entered

Reproducible with: 2018.4.33f1, 2019.4.23f1, 2020,3.3f1, 2021.1.1f1, 2021.2.0a11

Notes:
Removing the RigidBody using undo functionality does not cause this issue

  1. Resolution Note (fix version 2021.2):

    Fixed in 2022.2.0a5

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