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Custom Pass Volume shader has different results when in Player
Reproduction steps: 1. Open project “TestHDRP” 2. Open “New Scene“ 3. Observe Scene view, and notice that the “Cube” GameObject i... Read more
Cursor is frozen in the Game view when the "Input System Package (New)" ...
Reproduction steps: 1. Open the attached “repro_IN-41170.zip“ project 2. Check that in the “Project Settings” -> “Player” -> “Othe... Read more
Errors when importing the Entities package into a 2D project
Steps to reproduce : * create a new 2D project * go to Package manager * press Add package by name * type in com.unity.entit... Read more
CommandBuffer.DrawRenderer fails to render GameObjects after building th...
Reproduction steps: 1. Open the attached “CustomTesting0.zip“ project 2. Open the “MainCustomPassTestingScene0” scene 3. Build th... Read more
AssetBundle incremental build needs to detect script namespace/assembly ...
Repro: * Open the attached project (google drive link in first comment) * Use Menu item to Build AssetBundles * Change the nam... Read more
[WebGL] AsyncGPUReadback.RequestIntoNativeArray displays incorrect frame...
How to reproduce: 1. Open the “Frame_Count_Bug” project 2. Switch build to “WebGL” (File > Build Settings > “WebGL” > Switch Platf... Read more
_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassR...
If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{*}BlitScaleBias{*} is 0,0,0,0. *Steps:* # Download a... Read more
Test Runner runs slower by around 1 second when "Busy Progress Delay" is...
How to reproduce: 1. Open the attached project "ProTiler.zip" 2. Open Window>General>Test Runner 3. Click "Run All" in the Test R... Read more
Property Field has inconsistent indents when it's called with EditorGUI....
Reproduction steps: 1. Open the attached “EditorGUI.PropertyField indent bug.zip“ project 2. Open the “Test” scene 3. Select the ... Read more
Adding a new element or removing an existing one doesn't work when there...
Reproduction steps: 1. Open the attached “Repro” project 2. Open the Custom Heros Window (Window > GameData > Heros) 3. Select “hero... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects