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Won't Fix

Won't Fix in 2021.3.X, 2022.3.X, 2023.2.X, 2023.3.X

Votes

0

Found in

2020.3.48f1

2021.3.26f1

2022.3.1f1

2023.1.0b19

2023.2.0a17

2023.3.0a3

Issue ID

UUM-37725

Regression

No

“InvalidOperationException: Not enough space in output buffer (need 24, has 0)” error is thrown when using NativeList.GetVertices()

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Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode

Expected result: No error is thrown
Actual result: “InvalidOperationException: Not enough space in output buffer (need 24, has 0)” error is thrown

Reproducible with: 2020.3.48f1, 2021.3.26f1, 2022.3.1f1, 2023.1.0b19, 2023.2.0a17

Reproducible on: Intel MacOS 13.3.1

Note: The issue is not reproducible when using NativeArray.GetVertices()

  1. Resolution Note:

    There are no fixes planned for this Bug

  2. Resolution Note (2023.3.X):

    User code is wrong...

    Creating NativeList with initial capacity, but length of NativeList by default is 0. User needs to set Length before using it...

    newVertices = new NativeList<Vector3>(data.vertexCount, Allocator.Persistent);
    newVertices.Length = data.vertexCount;

  3. Resolution Note (2023.2.X):

    User code is wrong...

    Creating NativeList with initial capacity, but length of NativeList by default is 0. User needs to set Length before using it...

    newVertices = new NativeList<Vector3>(data.vertexCount, Allocator.Persistent);
    newVertices.Length = data.vertexCount;

  4. Resolution Note (2022.3.X):

    User code is wrong...

    Creating NativeList with initial capacity, but length of NativeList by default is 0. User needs to set Length before using it...

    newVertices = new NativeList<Vector3>(data.vertexCount, Allocator.Persistent);
    newVertices.Length = data.vertexCount;

  5. Resolution Note (2021.3.X):

    User code is wrong...

    Creating NativeList with initial capacity, but length of NativeList by default is 0. User needs to set Length before using it...

    newVertices = new NativeList<Vector3>(data.vertexCount, Allocator.Persistent);
    newVertices.Length = data.vertexCount;

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