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[tvOS] Frameworks that became available for tvOS 10 are not listed in tv...
Frameworks that have been made available in tvOS 10 are not among other framework dependencies in Unity. Steps to reproduce:1) Open ... Read more
[iOS][GLES2/3] Crash at "ParticleSystemGeometryJob"
Reproduction steps:1. Open the attached project.2. Set the graphics API to GLES2 or GLES3.3. Build and run the project for iOS.4. Mo... Read more
AnimationUtility.SetAnimationEvents does not trigger events correctly if...
Steps to reproduce:1. Open attached Unity Project "914186-SetAnimationEvents-Test".2. Open Scene "Scene".3. Open Window->Anim Eve... Read more
[IL2CPP] Build fails with 'System.String CthData.Range::StringFormInt(Sy...
Reproduction steps:1. Open the attached project.2. Go to "Build Settings > iOS > Player Settings > Other Settings > Conf... Read more
ParticleSystem.Emit() ignores timeline when using startColor gradient or...
How to reproduce:1. Open user-supplied project2. Load scene "TestScene"3. Enter Play mode4. Observe the Game view Expected result: B... Read more
[Windows] UnityWebRequest and WWW not handling Content-Encoding header
How to reproduce:1. Download attached project and open "Launcher" Scene2. Enter Play mode and hit "Start Request" button with "Use G... Read more
[UnityYAMLMerge] UnityYAMLMerge changing forward slashes to backslashes ...
UnityYAMLMerge changing forward slashes to backslashes for fallback tool arguments UnityYAMLMerge is changing the forward slashes to... Read more
[WSA] HoloLens application with MonoBehavior using OnMouseEnter crashes ...
Steps to reproduce:1. Open the attached project (MouseCrash.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 (.N... Read more
Mathf.PerlinNoise returns values outside the range 0 - 1
To reproduce:1. Open attached Unity project "NoiseGen_2.zip"2. Tools --> Noise Generator3. Click Regen4. Observe Console Expected... Read more
[Android] SGS8 - White borders on the screen edges between transition fr...
Steps to reproduce: 1) Open Unity and create a new project2) Player Settings >> Resolution and Presentation >> make sure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section