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Fixed in 2017.3.0f3



Found in


Issue ID




[WSA] HoloLens application with MonoBehavior using OnMouseEnter crashes on startup in Debug config

Steps to reproduce:
1. Open the attached project (
2. Switch platform to Windows Store
3. Build for WSA Universal 10 (.NET backend), Build type - D3D, Target device - Hololens, Enable C# projects, Enable Copy references
4. Open Visual Studio solution
5. Deploy on local machine (DEBUG/x86)
6. Observe the crash

Expected result: Runs successfully and shows a white cube
Actual result: Prints the following to debug Output and the application exits.
Screen position out of view frustum (screen pos 0.000000, 0.000000) (Camera rect 0 0 1268 720)
(Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 2625)
The program '[3668] HoloToolkit-Unity.exe' has exited with code -2147483645 (0x80000003).

Not reproduced in Release config
Error is shown but an application does not crash in 5.5

Reproduced with: 5.6.1p1, 2017.1.0b7
Not reproduced with: 5.5.3p4

Comments (3)

  1. 4b6801fbee2689f67bcf3ab3086c300d?d=mm


    Feb 03, 2018 19:31

    Not resolved, still present in Unity 2017.3.p3 !

  2. 65a9256a54bc672ff7ffbd3e3190da9a?d=mm


    Aug 26, 2017 18:45

    Any update on this?

  3. 0e248e39cc96d2ccd02a137527700415?d=mm


    Jul 12, 2017 19:41

    I am getting the same error with my HoloLens build. It is preventing me from debugging. It also shows up in the release version in the sense that Unity doesn't show the splash screen but jumps directly into the application. Any ideas of when this might be fixed? A patch to Unity 5.6.2f1 would be appreciated as we are not yet ready to move to 2017

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