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BatchRendererGroup draws have poor thread load balancing in some cases
A user on the forum reports that BatchRendererGroup is taking longer than GameObjects for their workload. The issue seems to be that... Read more
Object has no keyframes when it’s not moving in an imported animation
Reproduction steps:1. Open the attached project “Animator Bug”2. Select “Assets/Anim Prefabs/Dice 1.fbx” in the Project window3. Pla... Read more
afterCullingOutputReady.Invoke() call is extremely lengthy when using Sp...
How to reproduce:1. Open the attached “TreeBug” project2. Open the “ManuallyPlacedTrees” scene3. Select “Window” → “Analysis” → “Pro... Read more
The Game view has distortions when placing more than 32 lights in Play M...
How to reproduce:1. Open the project “IN_13565”2. Enter Play Mode3. Press number 2 on the keyboard and place around 20 light blocks4... Read more
[2021.3] The view with the View Tool changes very slow when the project ...
How to reproduce:1. Open the attached project “IN_12133”2. Open “SampleScene” in Scenes3. In Tools select View Tool4. Try to shift t... Read more
GameObject is not visible when is assigned to a custom layer and the lay...
To reproduce:1. Open the user’s project Expected result: The GameObject “Fog of Exploration (2)“ is visible in the SceneActual resul... Read more
Navigation finds a ghost selectable Prefab when the Prefab is open and e...
To reproduce:1. Open the user’s project2. Enter Play mode3. Open the Console4. Navigate buttons with arrow keys (up and down)5. Noti... Read more
[DOTS 0.51] GameObjects don't render when using Hybrid Renderer and Defe...
To reproduce:1. Open the project “DOTS-Deferred-RenderObjects”2. Enter Play mode and notice the capsule rendered normally3. Exit Pla... Read more
QOI file mode does not change when multiple files are selected
To reproduce:1. Open the project “QOIF”2. Select two .qoi files in the Assets folder (“dragon-nest” and “ravens_in_field”)3. Change ... Read more
Wrong/confusing error is logged when multi-extension SVG importer regist...
Reproduction steps:1. Open the user-attached project2. Observe the Console Expected result: No unclearable errors, the MultiSpriteSV... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open