Search Issue Tracker
Active
Under Consideration for 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X
Votes
1
Found in
2020.3.39f1
2021.3.10f1
2022.1.16f1
2022.2.0b7
2023.1.0a10
Issue ID
UUM-13904
Regression
No
Object has no keyframes when it’s not moving in an imported animation
Reproduction steps:
1. Open the attached project “Animator Bug”
2. Select “Assets/Anim Prefabs/Dice 1.fbx” in the Project window
3. Play the animation preview in the Inspector window
4. Select the “Dice 012” object in the Hierarchy window
5. Switch to the “Dice 1 (Read-Only)” animation in the Animation window
6. Play the animation
Expected result: The animations in steps 3 and 6 are the same
Actual result: The unmoving dice are located where the third dice falls in step 3 and where it starts falling in step 6
Reproducible with: 2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a10
Reproducible on: macOS 12.4 (Intel)
Note: The position of the unmoving cubes seems to be taken from the "Dice 012" instance that the Animator is attached to
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment