Search Issue Tracker
Won't Fix
Won't Fix in 2021.3.X
Votes
0
Found in
2021.3.8f1
Issue ID
UUM-16729
Regression
No
[DOTS 0.51] GameObjects don't render when using Hybrid Renderer and Deferred Point lights
To reproduce:
1. Open the project “DOTS-Deferred-RenderObjects”
2. Enter Play mode and notice the capsule rendered normally
3. Exit Play mode
4. Select “Renderobject Capsule” in the Hierarchy
5. Convert it to an entity (Component → DOTS)
6. Enter Play mode
Expected result: The capsule is rendered normally
Actual result: The capsule is black
Reproducible with: 0.51.1-preview.21 (2021.3.8f1)
Could not test with: 2020.3.38f1 (Console errors)
Reproduced on: macOS Monterey 12.5.1 (Intel)
Note: In the first play, the capsule is invisible. It’s black on the following plays
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
We were not able to reproducible this issue. Please try with the latest version and re-open.
Resolution Note (2021.3.X):
We were not able to reproducible this issue. Please try with the latest version and re-open.