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[Vulkan] Build freezes for several seconds on launch when using HDRP
How to reproduce:1. Open attached project "MaterialTest.zip"2. Build the project3. Launch the build4. Open the Player.log Expected r... Read more
[FrameDebugger] Depth buffer is shown when DrawOpaqueObjects pass is sel...
How to reproduce:1. Open the user-submitted project2. Open the scene "BugReport" (Assets/Scenes/BugReport.unity)3. Open the Frame De... Read more
Crash on RecursiveAdjustChartForGroupChange when loading data from a cu...
Reproduction steps: Open the attached project “2023.1_URP.zip“ Download the “broken custom counter.data” attachment Load the downloa... Read more
Pressing the Backspace key returns to the "Search" view in the "Add Comp...
Reproduction steps:1. Create a new Unity project2. Select any GameObject3. Go to Inspector > Add Component > New script4. Pres... Read more
[Profiler] Custom Module Frame Chart isn't populated after Player switch...
How to reproduce:1. Open the user's attached "profiler-bug.zip" project2. Open the Scene "SampleScene"3. Open the Profiler (Window-&... Read more
Crash on AssetImportManager::ImportWithEnum when starting the project
Reproduction steps:1. Open the user’s attached project Expected result: The project starts normallyActual result: Unity Editor crash... Read more
[Terrain / URP]Mixed light baking with Shadowmask on URP with TerrainLit...
How to reproduce:1. Open the attached project "ShadowmaskBug.zip"2. Open the "test" Scene in the Assets folder3. Open Lighting windo... Read more
[URP] Grid is rendered on top of GameObjects in the Animation Preview Ar...
How to reproduce:1. Open the attached project "DeferredRepro"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In ... Read more
The Player not listed in the Unity Instance window in VS when using Buil...
How to reproduce:1. Open the attached project "Repro.zip"2. Build And Run with MyTools>Windows Build With Postprocess3. Open Visu... Read more
Trigger blocks weird collapse
Trigger blocks in VFX Graph are not collapsing correctly one linked to a GPU event Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled