Search Issue Tracker
Fixed
Fixed in 2021.3.15f1, 2022.2.0f1, 2023.1.0a16
Unknown (hidden) 2022.1.X
Votes
4
Found in
2021.2.0b15
2021.2.8f1
2022.1.0b3
2022.2.0a1
Issue ID
UUM-3897
Regression
No
[Terrain / URP]Mixed light baking with Shadowmask on URP with TerrainLit shader doesn't work as intended when using Deferred rendering
How to reproduce:
1. Open the attached project "ShadowmaskBug.zip"
2. Open the "test" Scene in the Assets folder
3. Open Lighting window (Window > Rendering > Lighting)
4. In the Lighting window set the Lighting Mode under the Mixed Lighting Tab to Shadowmask and press Generate Lighting button
Expected result: The Point Light is bright and the static objects produce shadows
Actual result: The Point Light is very dim and the static objects don't produce any shadows
Reproducible with: 12.0.0 (2021.2.0b15), 12.1.3 (2021.2.8f1), 13.1.4 (2022.1.0b3, 2022.2.0a1)
Could not test with: URP 11.0.0 and lower - Deferred rendering is not available
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 2023.1.0a16):
Fixed in: 2023.1.0a16
Resolution Note (fix version 2022.2.0f1):
Added missing shader keywords for Mixed Shadowmask Lighting in the URP Terrain Lit and BaseLit shader
Resolution Note (2022.1.X):
Fixed in 2022.2, won't fix for 2022.1