Search Issue Tracker

0
votes
Fixed

[Asset] Creating a new LWRP pipeline asset throws a null ref exception

Package: Scriptable Render Pipeline Lightweight

-

May 10, 2019

-

Version/s: 5.14

Repro steps: 1. Pull latest 5.15 SRP packages 2. Create a new LWRP pipeline asset (right click in Project - Create - Rendering - Lig... Read more

0
votes
Fixed

[Asset] The default LWRP asset settings produce low-quality shadows

Package: Scriptable Render Pipeline Lightweight

-

May 13, 2019

-

Version/s: 6.5.2

Fixed in URP 7.1.6 The default settings for a new LWRP produce low-quality shadows. Might be a better first-time user experience if... Read more

0
votes
Duplicate

[LWRP] Shader errors in the Console using SRP and switching from Linear ...

Package: Scriptable Render Pipeline Lightweight

-

May 14, 2019

-

Version/s: 6.5.3

Steps to reproduce: 1) Open Unity hub and create a new LWRP template project 2) Go to Window >> Package Manager and Update LWRP pac... Read more

0
votes
Not Reproducible

[LWRP] Shadow banding using SRP and Android platform is selected

Package: Scriptable Render Pipeline Lightweight

-

May 14, 2019

-

Version/s: 6.5.3

1) Open Unity hub and create a new LWRP template project 2) Go to Windows >> Package manager and update LWRP to 6.5.3 3) Go to Build... Read more

0
votes
Fixed

[iOS] 2019.1 LWRP _AdditionLightsPosition index out of boundary due to i...

Package: Scriptable Render Pipeline Lightweight

-

Aug 19, 2019

-

Version/s: 5.16.1

LWRP(5.16.1) _AdditionLightsPosition index out of boundary due to invalid value of unity_LightIndices occasionally (More details att... Read more

0
votes
Duplicate

[Android][LWRP] Lightmaps don't render properly on LWRP with "SRP Batche...

Package: Scriptable Render Pipeline Lightweight

-

Jul 02, 2019

-

Version/s:

Reproduction steps: 1. Open "lightmapError.rar" project and "stage01-00-night" scene 2. Build & Run for Android 3. Notice how the s... Read more

0
votes
Duplicate

Enabling "Opaque Texture" changes size of gizmos within the Game View

Package: Scriptable Render Pipeline Lightweight

-

May 17, 2019

-

Version/s: 6.5.3

Steps to reproduce: 1. Open original project "Project Telrico.zip" 2. Select Player GameObject 3. Press on "Gizmos" in Game View to ... Read more

0
votes
Not Reproducible

[XR][Oculus Go][URP] UI elements not rendered if Anti Aliasing (MSAA) an...

Package: Scriptable Render Pipeline Lightweight

-

Apr 23, 2019

-

Version/s: 5.2.3

How to reproduce: 1. Open attached project "Updated1148313" 2. Build to Oculus GO 3. Launch application Result - Observe that UI e... Read more

0
votes
By Design

[SRP] DrawingSettings OverrideMaterial does not take property values com...

Package: Scriptable Render Pipeline Lightweight

-

May 13, 2019

-

Version/s: 5.13.0

How to reproduce: 1. Open the attached 'SRPOverrideMaterial.zip' project by QA 2. Open 'SRP0101' scene 3. Go to Play mode Expected ... Read more

0
votes
Fixed

[LWRP] [Mobile] Increased memory usage and extra rendering steps

Package: Scriptable Render Pipeline Lightweight

-

May 07, 2019

-

Version/s: 5

Reproduction steps: 1. Open the attached project (bugreport.zip > lwrptest19). 2. Build and run it on an iOS device. Actual behavio... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.