Search Issue Tracker
Fixed in 7.1.6
Votes
0
Found in [Package]
6.5.2
Issue ID
1154090
Regression
No
[Asset] The default LWRP asset settings produce low-quality shadows
Fixed in URP 7.1.6
The default settings for a new LWRP produce low-quality shadows.
Might be a better first-time user experience if the settings are set to something a little bit higher.
Repro steps:
1. Install LWRP
2. Create a new LWRP pipeline asset
3. Assign it to Graphics in the Project Settings
4. Make a new scene and create a default cube
5. Observe shadows on the cube
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment